I enjoy it's production, and learning a lot in the process. I started working on a personal level importer, but after noticing how convenient and standalone the importer has become, I took it upon myself to make this a public repo as a package! When searching for a solution to mass-produce levels, I discovered LDtk, as its really fun to use and is relatively young. Voxel Importer conforms to the same result as importing obj data exported from MagicaVoxel into Unity. This importer started as an attempt to produce levels in an easy and streamlined fashion. There are differences depending on software like this. The changelog documents any breaking changes, but feel free to post issues regarding any problems. There may still be some new features, but development is calming down. This project has stabilized development! □ If you make a game using this, then I'd be happy to check it out! Showcase your work on the Discord server or give me a shout-out on Twitter. If you have any questions/problems then post an issue I'd gladly take any feedback.Īlternatively, contact me at the Discord server, or Twitter you like this importer, consider signing a survey for feedback. Supports Unity's Configurable Enter Play Mode.Custom scripted postprocessor to customize the import result ( API).Can also add individual levels for modularity (ex.kristijonasunity, 2 (You must log in or sign up to reply here. It's also worth checking export settings in Magicavoxel, or contacting the dev directly. Works with/without separate level files Chances are something is wrong with mesh smoothing and/or normals.Many properties and functions that extend onto LDtk data for better context in Unity ( API).Entities and levels have all field data available.I've tried a bunch of old video tutorials and search everywhere and can't seem to find anything. TileLayers, AutoLayers, and level backgrounds work out of the box Working way to import bake to unity : MagicaVoxel 1 Posted by 1 year ago Working way to import bake to unity I've been trying everything I can to get an exported bake into unity (or something shaded similar).Automatically re-imports whenever the LDtk project is saved. Uses ScriptedImporters to import an LDtk project.A Unity importer system for deepnight's Level Designer Toolkit.
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